I mean you could get into some shenanigans chaining this card to Hustle Rustle, since Hustle specifies the Spell and Trap Zones, but even then this guy still isn't really worth it
Perhaps the easiest way to think of Alpine Moon is as an Pithing Needle for nonbasic lands
Mana the Hour Prophet of Kruphix | Illustration by Winona Nelson Untapping your lands provides a tangible mana advantage, which is one of the best advantages you can get in Magic, as well as offering additional utility from lands with game-warping abilities
If Reptiles arent your thing, the super-cool Ursarctic monsters offer a new spin on Synchro Monsters, reversing the Synchro Summoning mechanic: instead of adding up the Levels of your Synchro Materials, youll compare the difference between your monsters Levels instead
Without damage, this four cost inkable card has a 5/5 stat line thanks to his ability Good Boy, which gives him +4 Strength when he has no damage