His ability to use stun counters on the most important blocker also means he's going to demand a lot of respect on his own, so Blue/Black mid-range strategies may find a lot of use for Kaito
Within every pack, youll find: A combination of common, uncommon, and rare cards The chance to open 14 cards of rarity Rare or higher A guaranteed Traditional Foil card A Land card, with the possibility of a Traditional Foil Land in select packs There is also a small chance of discovering a Foil Borderless Mythic Planeswalker, making certain packs especially exciting to open
But as a twist, your opponent can counter this effect by adding a card to their ante
Instead of straight up countering the spell, you can choose where it goes yourself, which oftentimes is a two-for-one or more
At the moment, it looks like itd take a lot more movement to make Snap spike beyond where it is