There are also some nice cards that take advantage of the multiplayer format, but not loaded up in a way that makes everything seem overpowered
This can +2 to draw a card and scry two which is nice card flow, and then -3 to exile the top card of your library and then make a number of 1/1 flyers equal to the mana value, which is also very strong in Type Four with its elevated casting costs and low land count
While I know that isn't for everyone, it might help you become a better player, expanding your knowledge of Magic and its complex rules
Im not a particular fan of the Red/Green archtype because it seems to be more of a good-card one, with a minorramp theme, failing to generate overall synergy you might see in other archtypes
Ironically, if this cost UUU, it would probably see a bunch of play